ST 0.10.7, neue Schiffe

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ST 0.10.7, neue Schiffe

Beitrag: # 873Beitrag ww_michael »

n 0.10.7 führen wir einen Zweig deutscher Schlachtschiffe ein, das britische Schlachtschiff der Stufe X Incomparable, das deutsche Schlachtschiff Brandenburg der Stufe VIII und den Zerstörer Karl von Schönberg der Stufe VI.


Bitte beachten Sie, dass alle Informationen im Entwicklungsblog vorläufig sind. Angekündigte Anpassungen und Funktionen können sich während des Tests mehrmals ändern. Die endgültigen Informationen werden auf der Website unseres Spiels veröffentlicht.

Die folgenden erforschbaren deutschen Schlachtschiffe werden dem Spiel in der bevorstehenden geschlossenen Testsitzung hinzugefügt:

Stufe III Von der Tann
Moltke . der Stufe IV
Derfflinger der Stufe V
Stufe VI Mackensen
Prinz Heinrich der Stufe VII
Zieten . der Stufe VIII
Stufe IX Prinz Rupprecht
Stufe X Schlieffen

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Schiffe der Stufen III-V basieren auf den echten Schiffen der Kaiserlich Deutschen Marine, die am Ersten Weltkrieg teilgenommen haben. Das Schlachtschiff Mackensen wurde 1917 vom Stapel gelassen, aber nicht fertiggestellt. Die Schlachtschiffe der Stufen VII-X basieren auf Designs, die Ende der 1910er Jahre entwickelt wurden.

Hauptmerkmale der deutschen Schlachtschiffe:

Nur wenige Hauptkaliber-Geschütze mit geringer Reichweite nach Klassenstandards und besserer Genauigkeit als die meisten Schlachtschiffe
Die Verfügbarkeit von Torpedos mit einer hohen Reichweite.
Eine große Anzahl von Sekundärgeschützen mit hoher Genauigkeit.
Geringe Sichtbarkeit.
Verfügbarkeit des Verbrauchsmaterials "Hydroakustische Suche" ähnlich wie bei deutschen Kreuzern.
Verfügbarkeit des Verbrauchsmaterials "Fast Damage Control Team" mit einer beschleunigten Nachladezeit im Vergleich zum Standard "Damage Control Party".

Britisches Schlachtschiff Unvergleichlich, Stufe X

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Ein Entwurf von 1915 für einen riesigen schnellen Schlachtkreuzer, der mit sechs 508-mm-Geschützen in drei Türmen bewaffnet ist.

Das Schlachtschiff zeichnet sich durch gute Geschwindigkeit, schlanke Panzerung und starke Flugabwehr aus. Incomparable ist mit den Verbrauchsmaterialien „Engine Boost“, „Repair Party“ und – dem Standard für die britischen Zerstörer – „Short-Range Hydroacoustic Search“ ausgestattet.

Die beste Taktik wäre es, auf mittlere Distanz zu spielen, unter Berücksichtigung der geringen Feuerreichweite des Schiffes und einer guten Tarnung.

Deutscher Zerstörer Karl von Schönberg, Stufe VI

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Eine Variante des Zerstörerprojekts Typ 34. Ein vergleichsweise großes Schiff für seine Klasse, bewaffnet mit Artillerie vom "Kreuzerkaliber".

Der Zerstörer ist mit vier 150-mm-Hauptbatteriegeschützen in vier Türmen bewaffnet, mit einem riesigen Salvengewicht für einen Zerstörer. Karl von Schönberg ist mit "Engine Boost" und "Repair Party" ausgestattet und hat im Gegensatz zu den deutschen erforschbaren Zerstörern keinen Zugriff auf die Verbrauchsmaterialien "Rauchgenerator" und "Hydroakustische Suche".

Aufgrund ihrer guten Schussreichweite und ihrer starken Artillerie schneidet der Zerstörer am besten im Kampf auf mittlerer Distanz ab und verursacht mit seinen mächtigen AP-Granaten Schaden an schlecht gepanzerten Zielen.

Deutsches Schlachtschiff Brandenburg, Stufe VIII

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Ein in den späten 1930er Jahren in Deutschland entwickeltes Projekt eines Schlachtschiffs, das sich durch seine Bewaffnung von zwölf 305-mm-Geschützen von der Bismarck-Klasse unterscheidet.

Neben den zahlreichen Hauptbatteriegeschützen zeichnet sich das Schiff durch eine große Anzahl von Sekundärwaffen sowie zwei Vierrohr-Torpedowerfer aus. Brandenburg ist in einem Slot mit dem Verbrauchsmaterial "Reparaturparty" ausgestattet, im anderen mit der Wahl zwischen "Fighter" und "Spotting Aircraft".

Ships' characteristics

German battleship Von der Tann, Tier III

Hit points – 36500. Plating - 16 mm.
Main battery - 4x2 283 mm. Firing range - 14.3 km.
Maximum HE shell damage – 3200. HE shell armor penetration - 71 mm. Chance to cause fire – 19%. HE initial velocity - 855 m/s.
Maximum AP shell damage - 7200. AP initial velocity - 855 m/s.
Reload time - 26.0 s. 180 degree turn time - 45.0 s. Maximum dispersion - 168 м. Sigma – 1.50.

Secondary Armament:
10x1 150.0 mm, range - 4.0 km.
Maximum HE shell damage – 1800. Chance to cause fire – 10%. HE initial velocity - 835 m/s
4x1 88.0 mm, range - 4.0 km.
Maximum HE shell damage – 1000. Chance to cause fire – 4%. HE initial velocity - 890 m/s

AA defense: 4x1 88.0 mm., 8x1 7.9 mm.
AA defense short-range: continuous damage per second - 60, hit probability - 70 %, action zone - 1.5 km;
AA defense long-range: continuous damage per second - 18, hit probability - 75 %, action zone - 4.6 km;
Number of explosions in a salvo - 1, damage within an explosion - 700, action zone 3.5 - 4.6 km.

Maximum speed - 27.5 kt. Turning circle radius - 600 m. Rudder shift time – 11.4 s. Surface detectability – 10.4 km. Air detectability – 7.8 km. Detectability after firing main guns in smoke – 7.6 km.

Available consumables:
1 slot - Fast Damage Control Team (Duration time 10 s; Reload time 40 s; Charges 4)
2 slot - Repair Party

German battleship Moltke, Tier IV

Hit points – 40800. Plating - 19 mm.

Main battery - 5x2 283 mm. Firing range - 15.4 km.
Maximum HE shell damage – 3200. HE shell armor penetration - 71 mm. Chance to cause fire – 19%. HE initial velocity - 855 m/s.
Maximum AP shell damage - 7200. AP initial velocity - 855 m/s.
Reload time - 28.0 s. 180 degree turn time - 45.0 s. Maximum dispersion - 178 м. Sigma – 1.50.

Secondary Armament:
12x1 150.0 mm, range - 4.8 km.
Maximum HE shell damage – 1800. Chance to cause fire – 10%. HE initial velocity - 835 m/s
8x1 88.0 mm, range - 4.8 km.
Maximum HE shell damage – 1000. Chance to cause fire – 4%. HE initial velocity - 890 m/s

AA defense: 8x1 88.0 mm., 8x1 7.9 mm.
AA defense short-range: continuous damage per second - 60, hit probability - 70 %, action zone - 1.5 km;
AA defense long-range: continuous damage per second - 35, hit probability - 75 %, action zone - 4.6 km;
Number of explosions in a salvo - 1, damage within an explosion - 770, action zone 3.5 - 4.6 km.

Maximum speed - 28.4 kt. Turning circle radius - 650 m. Rudder shift time – 12.2 s. Surface detectability – 10.9 km. Air detectability – 8.8 km. Detectability after firing main guns in smoke – 7.8 km.

Available consumables:
1 slot - Fast Damage Control Team (Duration time 10 s; Reload time 40 s; Charges 4)
2 slot - Repair Party

German battleship Derfflinger, Tier V

Hit points – 47600. Plating - 19 mm.

Main battery - 4x2 305 mm. Firing range - 16.3 km.
Maximum HE shell damage – 3400. HE shell armor penetration - 76 mm. Chance to cause fire – 22%. HE initial velocity - 850 m/s.
Maximum AP shell damage - 8300. AP initial velocity - 855 m/s.
Reload time - 24.0 s. 180 degree turn time - 45.0 s. Maximum dispersion - 185 м. Sigma – 1.60.

Secondary Armament:
12x1 150.0 mm, range - 5.0 km.
Maximum HE shell damage – 1800. Chance to cause fire – 10%. HE initial velocity - 835 m/s
8x1 88.0 mm, range - 5.0 km.
Maximum HE shell damage – 1000. Chance to cause fire – 4%. HE initial velocity - 890 m/s

AA defense: 8x1 88.0 mm., 15x1 7.9 mm.
AA defense short-range: continuous damage per second - 98, hit probability - 70 %, action zone - 1.5 km;
AA defense long-range: continuous damage per second - 32, hit probability - 75 %, action zone - 4.6 km;
Number of explosions in a salvo - 1, damage within an explosion - 770, action zone 3.5 - 4.6 km.

Maximum speed - 26.5 kt. Turning circle radius - 740 m. Rudder shift time – 13.3 s. Surface detectability – 12.0 km. Air detectability – 9.7 km. Detectability after firing main guns in smoke – 9.2 km.

Available consumables:
1 slot - Fast Damage Control Team (Duration time 10 s; Reload time 40 s; Charges 4)
2 slot - Repair Party

German battleship Mackensen, Tier VI

Hit points – 52300. Plating - 25 mm.

Main battery - 4x2 350 mm. Firing range - 16.6 km.
Maximum HE shell damage – 4000. HE shell armor penetration - 88 mm. Chance to cause fire – 27%. HE initial velocity - 815 m/s.
Maximum AP shell damage - 10500. AP initial velocity - 815 m/s.
Reload time - 28.0 s. 180 degree turn time - 30.0 s. Maximum dispersion - 187 м. Sigma – 1.60.

Secondary Armament:
14x1 150.0 mm, range - 5.6 km.
Maximum HE shell damage – 1800. Chance to cause fire – 10%. HE initial velocity - 835 m/s
8x1 88.0 mm, range - 5.6 km.
Maximum HE shell damage – 1000. Chance to cause fire – 4%. HE initial velocity - 890 m/s

AA defense: 8x1 88.0 mm., 20x1 7.9 mm.
AA defense short-range: continuous damage per second - 130, hit probability - 70 %, action zone - 1.5 km;
AA defense long-range: continuous damage per second - 32, hit probability - 75 %, action zone - 4.6 km;
Number of explosions in a salvo - 1, damage within an explosion - 840, action zone 3.5 - 4.6 km.

Maximum speed - 28.0 kt. Turning circle radius - 780 m. Rudder shift time – 14.0 s. Surface detectability – 13.2 km. Air detectability – 10.3 km. Detectability after firing main guns in smoke – 11.3 km.

Available consumables:
1 slot - Fast Damage Control Team (Duration time 10 s; Reload time 40 s; Charges 4)
2 slot - Repair Party
3 slot - Hydroacoustic Search (Duration time 110 s; Torpedo detection range 3.8 km; Ship detection range 5.5 km; Reload time 120 s; Charges 3)

German battleship Prinz Heinrich, Tier VII

Hit points – 56300. Plating - 25 mm.

Main battery - 4x2 380 mm. Firing range - 18.6 km.
Maximum HE shell damage – 4500. HE shell armor penetration - 95 mm. Chance to cause fire – 35%. HE initial velocity - 800 m/s.
Maximum AP shell damage - 10900. AP initial velocity - 800 m/s.
Reload time - 28.0 s. 180 degree turn time - 30.0 s. Maximum dispersion - 204 м. Sigma – 1.60.

Torpedo tubes - 2x4 533 mm. Maximum damage - 13700. Range - 10.0 km. Speed - 50 kt. Reload time - 110 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.2 km.

Secondary Armament:
6x2 105.0 mm, range - 6.3 km.
Maximum HE shell damage – 1200. Chance to cause fire – 5%. HE initial velocity - 900 m/s
12x1 150.0 mm, range - 6.3 km.
Maximum HE shell damage – 1800. Chance to cause fire – 10%. HE initial velocity - 835 m/s

AA defense: 12x1 37.0 mm., 6x2 105.0 mm.
AA defense mid-range: continuous damage per second - 168, hit probability - 75 %, action zone - 3.5 km;
AA defense long-range: continuous damage per second - 130, hit probability - 75 %, action zone - 5.2 km;
Number of explosions in a salvo - 5, damage within an explosion - 1330, action zone 3.5 - 5.2 km.

Maximum speed - 28.0 kt. Turning circle radius - 810 m. Rudder shift time – 14.5 s. Surface detectability – 15.0 km. Air detectability – 9.7 km. Detectability after firing main guns in smoke – 13.7 km.

Available consumables:
1 slot - Fast Damage Control Team (Duration time 10 s; Reload time 40 s; Charges 4)
2 slot - Repair Party
3 slot - Hydroacoustic Search (Duration time 110 s; Torpedo detection range 3.8 km; Ship detection range 5.5 km; Reload time 120 s; Charges 3)

German battleship Zieten, Tier VIII

Hit points – 62900. Plating - 27 mm...

Main battery - 3x2 406 mm. Firing range - 19.1 km.
Maximum HE shell damage – 4800. HE shell armor penetration - 102 mm. Chance to cause fire – 38%. HE initial velocity - 810 m/s.
Maximum AP shell damage - 12700. AP initial velocity - 810 m/s.
Reload time - 25.0 s. 180 degree turn time - 30.0 s. Maximum dispersion - 209 м. Sigma – 1.70.

Torpedo tubes - 2x4 533 mm. Maximum damage - 16533. Range - 12.0 km. Speed - 50 kt. Reload time - 110 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.2 km.

Secondary Armament:
8x2 105.0 mm, range - 7.6 km.
Maximum HE shell damage – 1200. Chance to cause fire – 5%. HE initial velocity - 900 m/s
4x2, 4х1 150.0 mm, range - 7.6 km.
Maximum HE shell damage – 1700. Chance to cause fire – 8%. HE initial velocity - 875 m/s

AA defense: 12x4 30.0 mm., 8x2 105.0 mm.
AA defense short-range: continuous damage per second - 357, hit probability - 70 %, action zone - 3.0 km;
AA defense long-range: continuous damage per second - 161, hit probability - 75 %, action zone - 5.2 km;
Number of explosions in a salvo - 7, damage within an explosion - 1400, action zone 3.5 - 5.2 km.

Maximum speed - 31.0 kt. Turning circle radius - 820 m. Rudder shift time – 15.3 s. Surface detectability – 15.3 km. Air detectability – 11.0 km. Detectability after firing main guns in smoke – 14.7 km.

Available consumables:
1 slot - Fast Damage Control Team (Duration time 10 s; Reload time 40 s; Charges 4)
2 slot - Repair Party
3 slot - Hydroacoustic Search (Duration time 120 s; Torpedo detection range 4.0 km; Ship detection range 6.0 km; Reload time 120 s; Charges 3)

German battleship Prinz Rupprecht, Tier IX

Hit points – 63900. Plating - 27 mm.

Main battery - 4x2 406 mm. Firing range - 19.5 km.
Maximum HE shell damage – 4800. HE shell armor penetration - 102 mm. Chance to cause fire – 38%. HE initial velocity - 810 m/s.
Maximum AP shell damage - 12700. AP initial velocity - 810 m/s.
Reload time - 28.0 s. 180 degree turn time - 30.0 s. Maximum dispersion - 212 м. Sigma – 1.70.

Torpedo tubes - 4x4 533 mm. Maximum damage - 16533. Range - 12.0 km. Speed - 50 kt. Reload time - 140 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.2 km.

Secondary Armament:
10x2 105.0 mm, range - 8.0 km.
Maximum HE shell damage – 1200. Chance to cause fire – 5%. HE initial velocity - 900 m/s
6x2 150.0 mm, range - 8.0 km.
Maximum HE shell damage – 1700. Chance to cause fire – 8%. HE initial velocity - 875 m/s

AA defense: 12x4 30.0 mm., 10x2 105.0 mm.
AA defense short-range: continuous damage per second - 350, hit probability - 70 %, action zone - 3.0 km;
AA defense long-range: continuous damage per second - 200, hit probability - 75 %, action zone - 5.2 km;
Number of explosions in a salvo - 8, damage within an explosion - 1470, action zone 3.5 - 5.2 km.

Maximum speed - 32.0 kt. Turning circle radius - 840 m. Rudder shift time – 15.4 s. Surface detectability – 15.6 km. Air detectability – 11.8 km. Detectability after firing main guns in smoke – 15.0 km.

Available consumables:
1 slot - Fast Damage Control Team (Duration time 10 s; Reload time 40 s; Charges 4)
2 slot - Repair Party
3 slot - Hydroacoustic Search (Duration time 120 s; Torpedo detection range 4.0 km; Ship detection range 6.0 km; Reload time 120 s; Charges 3)

German battleship Schlieffen, tier X

Hit points – 70600. Plating - 27 mm.

Main battery - 4x2 420 mm. Firing range - 20.1 km.
Maximum HE shell damage – 4600. HE shell armor penetration - 105 mm. Chance to cause fire – 27%. HE initial velocity - 835 m/s.
Maximum AP shell damage - 12950. AP initial velocity - 835 m/s.
Reload time - 28.0 s. 180 degree turn time - 30.0 s. Maximum dispersion - 217 м. Sigma – 1.70.

Torpedo tubes - 4x4 533 mm. Maximum damage - 16533. Range - 13.5 km. Speed - 50 kt. Reload time - 160 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.2 km.

Secondary Armament:
12x2 105.0 mm, range - 8.3 km.
Maximum HE shell damage – 1200. Chance to cause fire – 5%. HE initial velocity - 900 m/s
8x2 150.0 mm, range - 8.3 km.
Maximum HE shell damage – 1700. Chance to cause fire – 8%. HE initial velocity - 875 m/s

AA defense: 12x4 30.0 mm., 3x2 55.0 mm., 12x2 105.0 mm.
AA defense short-range: continuous damage per second - 340, hit probability - 70 %, action zone - 3.0 km;
AA defense mid-range: continuous damage per second - 119, hit probability - 75 %, action zone - 4.0 km;
AA defense long-range: continuous damage per second - 231, hit probability - 75 %, action zone - 5.2 km;
Number of explosions in a salvo - 9, damage within an explosion - 1540, action zone 3.5 - 5.2 km.

Maximum speed - 34.1 kt. Turning circle radius - 970 m. Rudder shift time – 16.1 s. Surface detectability – 16.0 km. Air detectability – 13.0 km. Detectability after firing main guns in smoke – 15.9 km.

Available consumables:
1 slot - Fast Damage Control Team (Duration time 10 s; Reload time 40 s; Charges 4)
2 slot - Repair Party
3 slot - Hydroacoustic Search (Duration time 120 s; Torpedo detection range 4.0 km; Ship detection range 6.0 km; Reload time 120 s; Charges 3)

British battleship Incomparable, Tier X

Hit points – 70000. Plating - 25 mm.

Main battery - 3x2 508 mm. Firing range - 17.6 km.
Maximum HE shell damage – 7400. HE shell armor penetration - 85 mm. Chance to cause fire – 55%. HE initial velocity - 751 m/s.
Maximum AP shell damage - 19500. AP initial velocity - 751 m/s.
Reload time - 28.0 s. 180 degree turn time - 30.0 s. Maximum dispersion - 196 м. Sigma – 2.00.

Torpedo tubes - 2x4 533 mm. Maximum damage - 16767. Range - 12.0 km. Speed - 62 kt. Reload time - 96 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.3 km.
Instead of choosing between wide and narrow spreads, captains can choose to fire off individual torpedoes or expend the entire launcher at once

Secondary Armament: 11x2 102.0 mm

AA defense: 12x2 40.0 mm., 4x1 40.0 mm., 8x2 20.0 mm., 26x1 20.0 mm., 11x2 102.0 mm., 4x8 40.0 mm.
AA defense short-range: continuous damage per second - 273, hit probability - 70 %, action zone - 2.0 km;
AA defense mid-range: continuous damage per second - 620, hit probability - 75 %, action zone - 3.5 km;
AA defense long-range: continuous damage per second - 116, hit probability - 75 %, action zone - 5.8 km;
Number of explosions in a salvo - 6, damage within an explosion - 1400, action zone 3.5 - 5.8 km.

Maximum speed - 33.0 kt. Turning circle radius - 1160 m. Rudder shift time – 16.0 s. Surface detectability – 13.5 km. Air detectability – 12.3 km. Detectability after firing main guns in smoke – 16.4 km.

Available consumables:
1 slot - Damage Control Party
2 slot - Repair Party
3 slot - Engine Boost (Duration time 180 s; Maximum speed +10%; Reload time 120 s; Charges 3)
4 slot - Short-Range Hydroacoustic Search
5 slot - Fighter/Spotting Aircraft

German destroyer Karl von Schonberg, tier VI

Hit points – 16500. Plating - 16 mm.

Main battery - 4x1 150 mm. Firing range - 11.9 km.
Maximum HE shell damage – 2200. HE shell armor penetration - 38 mm. Chance to cause fire – 12%. HE initial velocity - 835 m/s.
Maximum AP shell damage - 3700. AP initial velocity - 835 m/s.
Reload time - 7.0 s. 180 degree turn time - 22.5 s. Maximum dispersion - 104 м. Sigma – 2.00.

Torpedo tubes - 2x4 533 mm. Maximum damage - 13700. Range - 8.0 km. Speed - 65 kt. Reload time - 90 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.3 km.

AA defense: 4x1 20.0 mm., 4x4 20.0 mm., 2x1 37.0 mm.
AA defense short-range: continuous damage per second - 119, hit probability - 95 %, action zone - 2.0 km;
AA defense mid-range: continuous damage per second - 42, hit probability - 100 %, action zone - 3.5 km;

Maximum speed - 36.0 kt. Turning circle radius - 690 m. Rudder shift time – 4.0 s. Surface detectability – 7.6 km. Air detectability – 3.4 km. Detectability after firing main guns in smoke – 3.2 km.

Available consumables:
1 slot - Damage Control Party
2 slot - Repair Party (Duration time 10 s; HP per second 165.0; Reload time 80 s; Charges 3)
3 slot - Engine Boost

German battleship Brandenburg, Tier VIII

Hit points – 58800. Plating - 32 mm.

Main battery - 4x3 305 mm. Firing range - 18.5 km.
Maximum HE shell damage – 3600. HE shell armor penetration - 76 mm. Chance to cause fire – 27%. HE initial velocity - 865 m/s.
Maximum AP shell damage - 9400. AP initial velocity - 865 m/s.
Reload time - 28.0 s. 180 degree turn time - 30.0 s. Maximum dispersion - 245 м. Sigma – 1.60.

Torpedo tubes - 2x4 533 mm. Maximum damage - 13700. Range - 6.0 km. Speed - 64 kt. Reload time - 90 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.3 km.

Secondary Armament:
10x2 105.0 mm, range - 7.6 km.
Maximum HE shell damage – 1200. Chance to cause fire – 5%. HE initial velocity - 900 m/s
6x2 150.0 mm, range - 7.6 km.
Maximum HE shell damage – 1700. Chance to cause fire – 8%. HE initial velocity - 875 m/s

AA defense: 18x4 30.0 mm., 10x2 105.0 mm.
AA defense short-range: continuous damage per second - 511, hit probability - 70 %, action zone - 3.0 km;
AA defense long-range: continuous damage per second - 193, hit probability - 75 %, action zone - 5.2 km;
Number of explosions in a salvo - 8, damage within an explosion - 1400, action zone 3.5 - 5.2 km.

Maximum speed - 32.5 kt. Turning circle radius - 820 m. Rudder shift time – 15.7 s. Surface detectability – 16.2 km. Air detectability – 11.2 km. Detectability after firing main guns in smoke – 12.8 km.

Available consumables:
1 slot - Damage Control Party
2 slot - Repair Party
3 slot - Fighter/Spotting Aircraft

Alle Statistiken sind ohne Besatzungs- und Upgrade-Modifikatoren aufgeführt, jedoch mit den besten verfügbaren Modulen. Die Statistiken können sich während des Tests ändern.
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